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EGS – 0:15
Witcher – 0:53
Apex Legends – 1:37
Pro Evolution Soccer – 2:22
Magic: Legends – 3:00
Question of the Week – 4:23
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https://www.mmobomb.com/news/explore-mysterious-art-deco-hotel-weeks-free-egs-offering/
https://www.mmobomb.com/news/hunt-monsters-city-witcher-monster-slayer-launches-mobile-july-21/
https://www.mmobomb.com/news/play-original-battle-maps-apex-legends-genesis-collection-event/
https://www.mmobomb.com/news/konamis-pro-evolution-soccer-2022-rumored-free-play/
https://www.mmobomb.com/news/missed-mark-magic-legends-announces-closure-just-3-months-open-beta-started/
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I played a necro . All I did was walking around with my undead minions and watch them fight. My skills didnt rly feel to have an impact and the whole concept of having random skills is just bad.
Where they go wrong ? Should ask what went right because the list isnt long for that lmao
90i
vur.fyi
The only big issue I had with magic was the slow paced tutorial.
magic legends was by far one of the worst arpgs i've ever tried which sucks cause i was very hopeful for a half decent title. it felt stiff and clunky, rotating abilities was a huge pain, and the game just felt boring. the cash shop was also really scummy. so it was almost doomed to fail from the start.
i did play it for a bit and perhaps if magic legends had more time to be developed it would have had a chance, compared to Poe (poe 2 coming soon), diablo and other games of similar nature it felt like it wasn't really considered what kind of elements are needed for a game like this, for example they didn't have armor parts for characters and it was added later when open beta came
i think they should have looked and poe a lot more , many other games have and have gained some success