5 thoughts on “Magic Legends Prerelease Notes! Progression, Store, and Bugs”
What bugs me the most.. is 1- u thought we could get new classes by buying them… but its booster packs? I hate that.. make me pay 20$ for a new class sure ok im fine with that.. why oh why did it have to be booster packs.. and 2- the starter classes u can buy for 25$? Only has a class that would be unlocked via gameplay and some gear😒.. why didnt they put a starter deck in there as well… i was going to spend at least 100$ to get starter decks and classes and the assasin but instead theyre getting 0.. and it pains me to say it
My biggest complaint at the moment which is affecting my enjoyment is not the cash shop but the lack of editable key binds. I understand this is beta and things don’t work but come on.
My friend and I tried hard mode for a dungeon and we got the boss to 45% before calling it quits and downscaling to normal. I do appreciate the difficulty.
What bugs me the most.. is 1- u thought we could get new classes by buying them… but its booster packs? I hate that.. make me pay 20$ for a new class sure ok im fine with that.. why oh why did it have to be booster packs.. and 2- the starter classes u can buy for 25$? Only has a class that would be unlocked via gameplay and some gear😒.. why didnt they put a starter deck in there as well… i was going to spend at least 100$ to get starter decks and classes and the assasin but instead theyre getting 0.. and it pains me to say it
I already got 10k gold Kappa
They said im the stream yesterday that PS controllers are not supported yet.
My biggest complaint at the moment which is affecting my enjoyment is not the cash shop but the lack of editable key binds. I understand this is beta and things don’t work but come on.
My friend and I tried hard mode for a dungeon and we got the boss to 45% before calling it quits and downscaling to normal. I do appreciate the difficulty.