Well, that really didn’t last very long. Big news as Magic Legends announces its servers shutting down.
#MTG #MagicLegends #MagicFails
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I've played almost all ARPGs. I didn't play this one because who the heck wants skills showing up at random. The whole point of ARPGs is picking and choosing your skills and using them when they are needed. Randomized skills is stupid.
I did not play the game; however, I do agree that MTG lends itself well to having a story whether it is just a single player game playing through old block stories or more of the MMO where they let the MTG writers create a new planeswalker (the playable character) and that character starts off on an adventure and you through in familiar locations and other planeswalkers or characters as npcs.
Granted all that is basic, and I am not a development team, but I feel like almost 30 years of stories from every lots of mythologies and technologies could be starting point for an adventure. Putting these into MMO zones though would be tough, given my MMO experience, how many planes or places would/could see in an expansion? Would these be permanent and we build upon it or would things get sunset out of the game temporarily like Destiny? I feel personally like a good MTG game would allow the writers of MTG story to write a story you play through like Uncharted or the most recent Tomb Raider series.
Larian studio is too small to develop two games at same time. Let them finish Baldur's Gate 😉
Haha, I wasn't even aware that it's out of beta!
Wow, this legends thing really evaporated from my mind
Doesn’t mmo just mean massive multiplayer online ? It could be a mmo action rpg. It was definitely multiplayers. I played with friends. Wasn’t impressed lol
Bethesda should do a magic IP
The thing I'm surprised about is how quickly the game died. Like… Fallout 76 and No Mans Sky were the laughingstocks of the internet at launch but they still… launched, and just improved over time. Not saying the whole 'release an incomplete game and fix it later' thing is a good trend, its just funny that both of those games lasted longer than Magic Legends.
Also, from the little I've played of it, Magic: Shandalar is a really cool MTG game. Its an actual RPG! But with cardgames!
Your fade from black intro is sexy AF
loooooooooooooool
Speaking of good Magic videogames, I want a remaster/sequel to Battlegrounds
Bring back DOTP!
I didn't realize it was out
Sad thing is they did it right over 20 years ago with Shandalar, but they abandoned it.
That studio wasn't paid to do it, they licensed the IP from Wizards, so they paid Wizards. This is the studio that was behind City of Heroes, Champions, and Neverwinter. I used to work there.
Between this and annihilating OP, I'm convinced nobody at WotC has any idea what they're doing outside of just *making the cards*. Even that's been an issue in recent years, but they seem to have pulled back on the busted shit a bit lately which is good. But outside of designing the cards, they've been completely incompetent at doing anything else. E-sports, competitive play, licensing out their IP, you name it.
"This game that has between 5 and 30 thousand players at any given time, and is dead." Souls players: "more like… undead" very… good
Like with WH40K, I'm still waiting for a good current PC game in the MtG franchise that isn't just a plain adaptation of the card game. The last good one wasn't even a real MtG game but had strong vibes, and that was in the '90s.(Master of Magic)
The writing was on the wall as soon as release happened.
It's fascinating to me that nearly every time that Magic has strayed away from the card game, it's failed.
I did enjoy, what I played of Legends, but other than a thin coat of paint, nothing of Magic as a brand was in there (not even actual paint, just surface level lore and a few recognizable names).
If someone still has it installed, I would encourage keeping it backed up for preservation purposes, even if its unplayable.
I had not even heard of Magic Legends and now you're telling me it's already chucked in the bin?
Oh so that's why they cut the prize pool by $750,000. to recoup this loss.
Now if they can shut down arena.
I legit didn't know this existed until this video.
Wotc needs to stop screwing around with trying to make magic something that it isn't, and just focus on making magic the best collectable card game that it is.
To be honest, they could have/should have just done a pure RPG set in the MTG world, with a full story and story-driven gameplay, not a microtransaction filled "MMO"
Welp… that didn't take long at all EDIT Wow they're actually refunding people who spent money! That's actually really impressive
Genuinely thought this was still in beta, haven't seen anything about it actually being fully released. Tis a shame
6:20 I play Neverwinter and this sounds about right for Cryptic. Neverwinter is a good game that's just mismanaged. They've spent more work reinventing it and even removing content than they've ever put into adding new content. It's a shame cause like I said, the game itself at its core is really good; I enjoy the fundamentals of it more than any subscription-based MMO I've played. Also at least by numbers they divulge it's their biggest game, not Star Trek Online (which is their 2nd).
Last I knew it was still in Beta.
I downoload that games played it for 2 hours and deleted it forever
personally, I didn't even known it was in open beta.
guess there was a lack of media/communication, me and the boys would love a new game to test on the weekend, but c'est la vie
Never played the game, but from reviews from you and others it looked to me like the developers were in the middle of making a generic fantasy mmo when Wizards contacted them to make a magic game. So they just added a few magic names and set pieces to the game they already had and called it a day. Another possibility is they weren't allowed to use the artwork from magic for one reason or another.
More likely scenario in my head WotC- "Percentage A of revenue to use our IP, Percentage B if you also want access to our art assets.". Cryptic-"Well, we can't afford Percentage B…"
Could you imagine if they licensed there game to fromsoftware instead?
Oh wow who could have saw this happening! Certainly not most of the mtg community
I would love for them to work towards a more modern version of Magic the Gathering Shandalar game from the 90's.
The guys that made divinity are in fact making a Baulders Gate game.
I can 100% see any licensing effort overseen by Hasbro being the complete antithesis of creativity. This is despite the huge library of source material in Magic or any other IP.
"Ok, so you'll finish this game in X years for this amount of money? Yes?"
…
"Great. Now, Jace is a very special boy so we will not let you play with him. What? You want to include a Triskeleon?!? (Wait, what is that?) That is a VALUABLE PIECE OF INTELLECTUAL PROPERTY how DARE you?"
Good
Wait this wasn't an mmo? Felt like I was playing a game hosted on the fucking moon.
"WAS"the incredible art direction
Divinity was, and still is, a truly amazing game. Larian studios would do a superb job putting together an MtG game.
Did it even launch properly? I played the beta or whatever and it was shit back then.