Magic Legends [Open Beta] – Conflicting Magic The Gathering Action RPG



Choose your path through diverse planes, collect unique spells, Artifacts, and Equipment to create powerful loadouts, and control the chaos of battle as you fight to save the Multiverse from its greatest threat yet.

BECOME A PLANESWALKER
Rise to the challenge and save the Multiverse from its greatest threat yet. Harness the power of five different classes – but don’t worry about picking just one. You can switch between all five as you play.

WALK YOUR OWN PATH
You’ll need to cross diverse planes and regions to save the Magic Multiverse, but how you weave your path is up to you.

CONTROL THE CHAOS
Make fast, tactical decisions on the battlefield in real-time combat. Strategically build a deck of spells from your spell library, which will be drawn at random as you fight. Whether you wield the power of White, Blue, Black, Red, or Green mana – your choices determine how you navigate the battlefield.

COLLECT AND UPGRADE
Discover and cast a myriad of spells and collect spell pages to make them more powerful. Acquire and utilize Equipment and Artifacts to synergize with your deck in order to craft your desired playstyle.

FIGHT ALONE OR TOGETHER
Traverse the planes alone or with up to two other Planeswalkers. Prepare unique loadouts to build on your teammates’ strengths.

Get Magic Legends on the Epic Games Store: https://www.epicgames.com/store/en-US/p/magic-legends

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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916

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27 thoughts on “Magic Legends [Open Beta] – Conflicting Magic The Gathering Action RPG”

  1. I played the alpha, at the first days it was really laggie i had all the same imprensios u did, but evetually it became smooth, the game got really fun thought.
    The first map (forest) is worst of all, other maps are very well constructed, but this forest really is bad…
    Perfect world and Wizards colab worrys me because they are two f… greed companies.
    Actually, there is a lot of content, in alpha we had about 20 hours (without farm) and about 4 maps, a plains, a forest, a dark city and a vulcan.

    Funny that u bought MTG in shopingmalls, here in Brasil, mtg is only sold in very secret stores in alleys lol

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  2. im an old magic head too and this is awesome. i played all the games perfect world too. bought champions online when it came out. i just get triggered every time wander opens his library and never upgrades his cards … the copies are to upgrade your cards mate. 😛

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  3. Hedrons are a central focus of zendikar story. Literally tied into the whole fabric of what makes zendikar the way it is. They were made by nihiri with ugins guidance to seal the eldrazi about 100 years ago. They've become integrated into the way mana is accessed onto the plane.

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  4. Game doesn't start getting good until way too long. Id say. You have to complete tazeem to unlock basic features. Then you have to complete another region to unlock more basic features and then it gets fun.

    Gated way too long Imo. Most people are going to quit before then.

    @1:13:22 "I don't even want to fight these things what does it even do for me?"

    Yup! At a certain point you start earning planar mana to upgrade your realm. Then the gameplay loop feels more rewarding. Right now the game is 'meh' until you've already played for about 10 hours.

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  5. The game seems hardly worth the play time considering the other games that are out there. The card system seems to me like lightly veiled spell selection in a typical arpg. The audio levels are scuffed at base and the story that goes along with what I saw here seems unnecessary and poorly voiced.

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  6. I played a bit. it's only been out for a day and already the community is toxic as all hell. in game chat is a nightmare. people were spamming !claimfreepack literally all day and insulting people's mothers

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  7. After experiencing several hours of this yesterday, it's painfully obvious this is an affront to the MTG name. Nothing looked nor sounded good since their announcement, sadly, and it seems as though not much has changed.

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  8. I remember perfect world had a monster hunter game where you fight creatures and brake parts from them than you can use a weapon from those parts like the crabs shell will brake than when you grab the shell you start using a shell hammer. It was pretty fun.

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  9. Poor translation of MTG mechanics into an action game. Where is the blue mage boss who straight up hardlocks your controls?

    Enemies don't even fatally push you off of the stage on sight. Why is a non-blue character viable? This isn't respectable MTG.

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  10. For the people wondering if they should get into the game, this is developed/published by perfect world and Cryptic and quite possibly running in the same engine Champions, STO and Neverwinter run, soooooooo yeahh

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  11. Wander: Blue is hit or miss.
    Yeah, with a blue deck I can say what is allowed to hit and what misses. Also all your good creatures are mine, just take a few of my scions as payment.

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  12. Ok so terrible performance, unnecessary focus on the graphics to the point that the flashes may trigger seizures, not real connection to the magic game other than the theme, seems to be a mobile game with all that microtransactions, there does not seem to be a story… Honestly cannot really find something good to say about this other than on the first glance it seemed appealing and I like the idea of a magic ARPG.

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  13. Day[9] played for 3 hours and said almost the same harsh critics and even knowing the lore he agreed that the Hedrons setting was a bad choice for the first map of the game.
    I heard people saying that it takes many more hours until you can customize anything and for the game to start to be fun, maybe more than 10 hours.

    Reply

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